Zones
Used to create and manage polyzones
lib.zones.register
Create a new zone
lib.zones.register(id, data)
Parameter
Type
Required
Description
name
String
Unique zone reference
Zone Examples
lib.zone.register("exampleZone", {
type = "circle",
pos = vector3(0, 0, 0),
radius = 5.0,
onEnter = function(data)
lib.print("debug", "Entered Zone")
end,
onExit = function(data)
lib.print("debug", "Exited Zone")
end,
})
lib.zones.get
Get zone information
local zone = lib.zones.get(name)
Parameter
Type
Required
Description
name
String
Unique zone reference
lib.zones.delete
Remove a created zone
lib.zones.delete(name)
Parameter
Type
Required
Description
name
String
Unique zone reference
lib.zones.isInsideZone
Check whether a position lies inside a zone(s)
local isInside, zoneName = lib.zones.isInsideZone(name, pos)
Parameter
Type
Required
Description
name
StringObject
Unique zone reference(s)
pos
Vector3
Position to be checked
Data Structure
This is the data structure of a blip and the valid options
{
-- Required
type = "circle", -- Type of zone: circle, circle2D, poly, box, game_zone
-- Not Required
onEnter = function(data)
-- Callback for entering the zone
end,
onExit = function(data)
-- Callback for exiting the zone
end,
}
Some zones have different requirements, see below:
{
pos = vector3(0, 0, 0), -- Position of the zone
radius = 5.0, -- Size of the zone radially from the point
}
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