📔Game

LoadModel

SyncTime

AddBlip

https://docs.fivem.net/docs/game-references/blips/

Core.Game.AddBlip(vector4(0,0,0,0),{
  Text       =  "Phonebox",
  Sprite     =  189,
  Display    =  4,
  Scale      =  0.75,
  Color      =  3, 
  ShortRange =  true,
})

ChooseNearbyPlayer

GetEntityPool

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