DirkScripts
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π¦ Objects
#Register
luaCore.Objects.Register("myObjectIdentifier", { Type = "ped", --## "ped", "object", "vehicle" Model = "a_m_beachman", --## Model Name Hash = -12393292, --## OPTIONAL : Use hash instead? Pos = vector4(0,0,0,0), RenderDist = 50.0, Network = true, --## OPTIONAL: Can be networked, dont give all peds a networked ped to spawn }, function(ret, data) --## data = {entity:thisEntity} if ret == "despawn" then --## Triggers on despawn, when leaving render dist elseif ret == "spawn" then --## Triggers when spawned end end)
# Remove
Will delete this ped and also stop it from being spawned within range
luaCore.Objects.Remove("myObjectidentifier")
