📦Objects
Built in object creation/rendering system allowing you to Register/Remove/Edit objects quickly and easily without un-needed code in your scripts
Register
Core.Objects.Register("myObjectIdentifier", {
Type = "ped", --## "ped", "object", "vehicle"
Model = "a_m_beachman", --## Model Name
Hash = -12393292, --## OPTIONAL : Use hash instead?
Pos = vector4(0,0,0,0),
RenderDist = 50.0,
Network = true, --## OPTIONAL: Can be networked, dont give all peds a networked ped to spawn
}, function(ret, data) --## data = {entity:thisEntity}
if ret == "despawn" then
--## Triggers on despawn, when leaving render dist
elseif ret == "spawn" then
--## Triggers when spawned
end
end)
Remove
Will delete this ped and also stop it from being spawned within range
Core.Objects.Remove("myObjectidentifier")
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