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🎣 Fishing Sim
β€Ί

Getting Started

Getting Started

🚨 DEPENDENCIES

ℹ️ Frameworks, inventories, targets, etc.

dirk_fishing supports everything dirk_lib supports β€” framework, inventory, target and interact systems are all handled by the bridge layer. See the full list on the dirk_lib Supported Resources page.


1

Install dirk_lib

Make sure dirk_lib is installed and auto-detecting the correct framework / inventory / target. Watch your server console for the detection output.

2

Install dirk_fishProps

Drop dirk_fishProps into your resources folder. This streams every fish model, rod, trap and buoy. Without it nothing will spawn correctly in-game.

3

Add Items to Your Inventory

Inside dirk_fishing/INSTALLATION/itemsToAdd/, pick the file that matches your inventory:

  • ox.lua β€” ox_inventory / dirk_inventory
  • qb.lua β€” qb-inventory
  • esx.sql β€” ESX

This adds every rod, reel, line, hook, weight, bait, dig tool, fish, guidebook, permit, anchor, fish finder, fish knife and trap item.

4

Add Item Images

Copy the 111 images from INSTALLATION/itemImages/ into your inventory's image folder.

5

Start Order

properties
ensure your_framework
ensure oxmysql
ensure your_inventory
ensure your_target

ensure dirk_lib
ensure dirk_fishProps
ensure dirk_fishing
6

Done

Start the server, head to a body of water, equip a rod and cast.


First-Time Setup

On first start dirk_fishing creates its database tables via oxmysql automatically. No SQL imports beyond your inventory items.

Defaults ship a fully playable setup:

  • 13 rods, 14 reels, 14 lines, 24 hook sizes, 12 sinker weights and 20+ baits
  • 32 fish species across freshwater and saltwater
  • Pre-configured fishing zones, equipment shops, fish markets and a dedicated bait market
  • Bait digging spots with tools and rare bonus items

Everything is tweakable from the Live Script Configurator β€” changes apply live, no restart required.

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