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🀼 Multicharacter
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Features
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Character Selection

Character Selection

When a player logs in, dirk_multichar puts them straight into a cinematic selection scene rather than dumping them into the world. Characters stand on configurable positions, the camera frames them with a configurable atmosphere, and players pick one or create a new character from there.


1. The Scene

Every character slot has its own world position defined in the configurator's Scene tab. Each position carries:

  • A scenario / dict / anim / flag combination β€” what that character is doing on screen (idle leaning, sitting, etc.).
  • A heading, so they're posed the right way relative to the camera.

Positions are drag-reorderable in the admin UI, so you can move characters around the scene without retyping coordinates.


2. Camera Atmosphere

The scene runs with admin-defined weather and time instead of inheriting the world's current conditions. So no matter what's happening on the server, the selection scene reads the way you designed it β€” sunset by default, or whatever you set.

When the player picks a character and spawns, the atmosphere restores cleanly to the world state during the hand-off. No jarring weather snap.


3. Walk-and-Set Position Picker

Adding or moving a position uses the in-game picker:

  1. Open the configurator β†’ Scene tab β†’ click into the position you want to set
  2. Walk to the spot in-world
  3. Press E to confirm, or ⌫ to cancel

The configurator releases your cursor while you're picking, then snaps back open with the new coords filled in.


4. Customisation Hand-off

The same Scene tab controls the customisation position β€” where the player stands during clothing handoff. Whichever clothing system you have running (illenium-appearance, qb-clothing, etc.) is detected automatically and the player is routed to it with a matched camera offset so the cut between dirk_multichar's hold-cam and the clothing system's cam is invisible.

Copyright Β© 2026 DirkScripts.

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