DirkScripts
🔌 Bridging
Which third-party resources dirk_lib talks to, and what it detected on its own.
This is where dirk_lib decides which third-party resources to talk to. Every resource bridge defaults to auto so you don't normally need to touch anything — install the resources and dirk_lib will detect them.
The Item Image Path override lives here too, next to the inventory picker — it defaults to auto (resolved from your detected inventory), or set a full nui:// / CDN URL to override.
| Bridge | Used For |
|---|---|
| Framework | Player data, identifiers, jobs/groups |
| Inventory | Item lookups, give/remove, image paths |
| Target | Entity interactions |
| Interact | Prompt-based interactions (alternative to target) |
| Time / Weather | Sky and clock sync |
| Keys | Vehicle keys / lockpicking |
| Fuel | Vehicle fuel |
| Phone | Messages, mail, etc. |
| Garage | Vehicle storage |
| Clothing | Character appearance |
| Ambulance | Death + revive |
| Prison | Jail system |
| Dispatch | Police alerts |
| Doorlock | Door systems |
| Skills | Progression systems |
| Housing | Player housing |
#UI Providers
dirk_lib ships its own UI components but defaults every UI provider to ox_lib — servers running ox_lib get its native UIs out of the box without configuration. Switch any of these to dirk_lib to use the built-in NUI instead.
| Provider | Controls |
|---|---|
| notify | lib.notify toast notifications |
| progress | lib.progressBar / lib.progressCircle |
| showTextUI | lib.showTextUI / hideTextUI |
| contextMenu | lib.registerContext / showContext |
| alertDialog | lib.alertDialog confirm modals |
| inputDialog | lib.inputDialog form prompts |

#Supported Resources
dirk_lib supports two kinds of integration:
- Bridge systems — resources with dedicated bridge implementations under
dirk_lib/bridge/* - Autodetected integrations — resources detected from
src/autodetect.lua. Both can be auto-selected or forced via the Bridging section of Config Studio.
#Bridge Systems
| System | Supported Resources |
|---|---|
| Framework | es_extended, pork_core, qb-core, qbx_core |
| Inventory | codem-inventory, dirk_inventory, ox_inventory, qb-inventory, qs-inventory, tgiann_inventory |
| Target | ox_target, qb-target, qtarget |
| Interact | interact, sleepless_interact |
| Time / Weather | av_weather, cd_easytime, qb-weathersync, Renewed-Weathersync, vSync |
| Keys | cd_garage, MrNewbVehicleKeys, okokGarage, qb-vehiclekeys, qbx_vehiclekeys, qs-vehiclekeys, Renewed-Vehiclekeys, t1ger_keys, vehicles_keys, wasabi_carlock |
| Fuel | cdn-fuel, LegacyFuel, okokGasStation, ox_fuel, ps-fuel, Renewed-Fuel, ti_fuel, x-fuel |
| Clothing / Appearance | dirk_charCreator, esx_skin, illenium-appearance, qb-clothing, rcore_clothing, tgiann-clothing |
#Other Autodetected Integrations
| System | Autodetect Targets |
|---|---|
| Framework | es_extended, qbx_core, qb-core, nd-framework, pork_core |
| Inventory | dirk_inventory, ox_inventory, qb-inventory, qs-inventory, codem-inventory, tgiann_inventory, mf-inventory, core_inventory |
| Target | ox_target, qb-target, q-target, bt-target |
| Interact | redm-uiprompt, sleepless_interact, interact |
| Time / Weather | av_weather, cd_easytime, qb-weathersync, Renewed-Weathersync, vSync, wasabi_wheather |
| Keys | cd_garage, MrNewbVehicleKeys, t1ger_keys, okokGarage, qb-vehiclekeys, qbx_vehiclekeys, qs-vehiclekeys, Renewed-Vehiclekeys, vehicles_keys, wasabi_carlock, ludaro-keys |
| Fuel | cdn-fuel, LegacyFuel, ox_fuel, ps-fuel, Renewed-Fuel, ti_fuel, x-fuel, wasabi_fuel, okokGasStation |
| Phone | lb-phone, qb-phone, gksphone, high-phone, npwd |
| Garage | qb-garages, wasabi_garage, renewed-garage |
| Clothing / Appearance | esx_skin, qb-clothing, rcore_clothing, illenium-appearance, fivem-appearance, dirk_charCreator, tgiann_clothing |
| Ambulance | qb-ambulancejob, wasabi_ambulance, core_ambulance |
| Prison | qb-prison, rcore_prison, wasabi_jail |
| Dispatch | bub_mdt, cd_dispatch, linden_outlawalert, qs_dispatch, ps-dispatch, tk_dispatch |
| Skills | sd_skills, evolent_skills, core_skills, B1-skillz, skill_system_v1.5, skillsystem_v3, boii_skills, skillsystem_v2, ot_skill_system |
| Housing | qs-housing, bcs_housing |
⚠️ This list reflects the current dirk_lib source. If you're forcing an override, use a resource name that matches the current source for your version.
Last updated on 30 September 2026
