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🎣 Fishing Sim
β€Ί
Features
β€Ί

Traps (Crab Pots)

Traps (Crab Pots)

A fully passive trap system. Place a baited pot in deep enough water, walk away, and return later to a pot full of fish.


Placing

Use a trap item, drop it overboard or off a dock, and a surface buoy appears at the placement point.

A trap ready to drop in deep enough water.

The buoy bobs naturally with the waves so it looks part of the sea.

The buoy is a real GTA dynamic object β€” wave physics drive the bobbing motion automatically.


Pulling

Approach your buoy and trigger Pull In Trap. The pull is a rope-pull minigame that hauls the trap to the surface.

Drag the rope to bring the pot up.

A cinematic camera pans up with the pot as it surfaces.


Inspecting the Haul

Once on deck, hover catches to identify them, then keep or release individually. Bait can be swapped without pulling up an empty trap.

Pick which fish to keep and which to release.


Stale Traps

Abandoned traps don't litter the map forever β€” they auto-expire on a configurable timer (default 48 hours). The stale time is set under Basic β†’ General in the configurator.


Behind the Scenes

  • Catches accumulate on a per-trap tick (default 90 seconds, configurable).
  • On open, missed ticks are caught up server-side β€” capped at 2 hours so a trap left for a week doesn't dump the entire ocean at once.
  • Bait preference scales catch chance per species: biteChance Γ— abundance Γ— trapCatchRate Γ— baitWeight.
  • Trap state survives server restarts β€” pots persist in the dirk_traps table.

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