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🎣 Fishing Sim
β€Ί
Features
β€Ί

World & Exploration

World & Exploration


Fishing Zones

Draw zones on the map and configure their:

  • Bite times (e.g. dawn-only, night-only)
  • Fish density
  • Abundance modifier
  • Weight modifier
  • Permit requirement
  • Per-fish overrides β€” boost or restrict specific species

Zones are drawn and edited entirely from the configurator's Zones tab β€” no Lua coordinates required.


Grid-Based Fish Populations

Every player sees the same fish pool in the same water cell. A productive spot is genuinely productive β€” and gets fished out if it's hammered.

This means:

  • Players fishing the same area compete for the same fish.
  • Spots regenerate on a timer.
  • Fish Finder readings are accurate across all players.

Sea Boundary

A single polygon traces the coastline. Points inside the polygon are freshwater, points outside are saltwater. Fish species can be locked to either or both, so a freshwater rainbow trout will never spawn in the ocean.

Edit the boundary visually from the Zones β†’ Sea Boundary tab.


Depth Overrides

GTA's native water depth detection is sometimes wrong (rivers, shallow bays). Draw a depth-override polygon to force a specific depth in those areas β€” or set depth to 0 to mark a zone as completely unfishable.


Fish Finder

A tablet item that scans the surrounding grid cells and tells you what's biting where. Useful for finding rare species and seeing whether a spot has been fished out.

ℹ️ The Fish Finder is configured under Basic β†’ General β†’ Fish Finder Item in the Live Script Configurator.

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